Overall |
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Turn-based, through direct connection or emails |
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Ladder system ranking all players |
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Players may connect globally and/or host their own games |
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Each player may play multiple games simultaneously |
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The number of maximum players in each game/battle is yet to be determined |
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Graphics |
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Direct X |
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Isometric Engine (seen from above, diagonally) |
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Tactical Play |
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Random star maps, solar systems |
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Resource mining |
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Probing unknown planets |
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Planet and deep space colonization |
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Research & Construction |
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Research tree based on the development of the game |
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Players may research new equipment, weapons and devices, based either on own developments or artifacts captured from other players |
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Bases, orbiting space stations, and ships may be outlined and constructed and deployed |
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Objects researched and manufactured take name from the leading scientist and engineer |
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Combat Resolvement, Long Range |
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Ships, stations, and bases fight it out at long range first, then unit vs. unit at close range |
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Power may be directed to weapons, propulsion, air production etc. |
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Combat Resolvement, Close Range |
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Isometric view of combat |
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Units can be equipped individually and may pickup objects during combat |
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Heat and pressure in each compartment in base, station, and ship |
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Units |
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Prevailing scientists, engineers, and soldiers advance in skill |
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Units may be named and appearance customized |
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